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authorNatasha Moongrave <natasha@256phi.eu>2026-06-12 13:37:13 +0200
committerNatasha Moongrave <natasha@256phi.eu>2026-06-12 13:37:13 +0200
commit15d50528cf86e93bad19f65f1e4b47af49e94d71 (patch)
treecaaa600a8f38df84dc269a3844d276393e90262c /home/rices/schrottkatze/niri/shaders
parent72ee2b5a1e65ce804d6e1dcfd11aec06385594cc (diff)
Nuked everything
Diffstat (limited to 'home/rices/schrottkatze/niri/shaders')
-rw-r--r--home/rices/schrottkatze/niri/shaders/arc.frag131
1 files changed, 0 insertions, 131 deletions
diff --git a/home/rices/schrottkatze/niri/shaders/arc.frag b/home/rices/schrottkatze/niri/shaders/arc.frag
deleted file mode 100644
index 301357c..0000000
--- a/home/rices/schrottkatze/niri/shaders/arc.frag
+++ /dev/null
@@ -1,131 +0,0 @@
-
-#define PI 3.14159
-
-#define TAU 6.28319
-
-#define WIDTH 3.
-#define RADIUS 1.
-
-#define WIPE_DURATION .2
-#define BORDER_LOOPS 3.
-#define FADE_ITS 2.
-
-vec4 gradi(float pos, vec4 bg, vec4 fg, float fac, float mask) {
- if (mask < 0.2) {
- return bg;
- }
-
- vec4 trans = vec4(0.);
- vec4 purple = vec4(0.45, 0.13, 0.49, 1.0) * vec4(mask);
- vec4 blue = vec4(0.25, 0.74, 0.81, 1.0) * vec4(mask);
- vec4 white = vec4(mask);
- float mult = 4. * fac;
-
- if (pos <= 0.125) {
- return mix(bg, purple, max(0., pos * mult));
- } else if (pos <= 0.25) {
- return mix(purple, blue, (pos * mult) - 1.);
- } else if (pos <= 0.5) {
- return mix(blue, white, (pos * mult) - 2.);
- } else {
- return fg;
- }
-
-}
-
-// from niri source code: https://github.com/YaLTeR/niri/blob/f30db163b5748e8cf95c05aba77d0d3736f40543/src/render_helpers/shaders/border.frag#L211-L234
-float rounding_alpha(vec2 coords, vec2 size, vec4 corner_radius) {
- vec2 center;
- float radius;
-
- if (coords.x < corner_radius.x && coords.y < corner_radius.x) {
- radius = corner_radius.x;
- center = vec2(radius, radius);
- } else if (size.x - corner_radius.y < coords.x && coords.y < corner_radius.y) {
- radius = corner_radius.y;
- center = vec2(size.x - radius, radius);
- } else if (size.x - corner_radius.z < coords.x && size.y - corner_radius.z < coords.y) {
- radius = corner_radius.z;
- center = vec2(size.x - radius, size.y - radius);
- } else if (coords.x < corner_radius.w && size.y - corner_radius.w < coords.y) {
- radius = corner_radius.w;
- center = vec2(radius, size.y - radius);
- } else {
- return 1.0;//
- }
-
- float dist = distance(coords, center);
- float half_px = 0.5;
- return 1.0 - smoothstep(radius - half_px, radius + half_px, dist);
-}
-
-vec4 open_color(vec3 coords_geo, vec3 size_geo) {
- vec4 bg1 = vec4(.1, .1, .18, 1.0);
- vec4 bg2 = vec4(.09, .05, .11, 1.0);
-
- vec3 coords_tex = niri_geo_to_tex * coords_geo;
- vec4 color = texture2D(niri_tex, coords_tex.st);
-
- float pi = radians(180.);
-
- if (0.0 <= coords_geo.x && coords_geo.x <= 1.0
- && 0.0 <= coords_geo.y && coords_geo.y <= 1.0)
- {
- float pos = (coords_tex.x - ((1. / WIPE_DURATION) * niri_clamped_progress) * 2.) + 1.;
- vec2 coords = (coords_geo.xy - vec2(0.5, 0.5)) * size_geo.xy * 2.0;
- vec2 coords_abs = coords_geo.xy * size_geo.xy;
-
- float border_a = 1.;
-
- border_a *= rounding_alpha(
- coords_abs.xy,
- size_geo.xy,
- vec4(RADIUS + WIDTH)
- );
-
- vec4 bg = mix(bg1, bg2, length(coords_tex.xy - vec2(1., 0.))) * border_a;
-
- color = gradi(pos, color, bg, 2.0, border_a);
-
- float angle = (atan(coords.y, coords.x) + PI) / TAU;
- float spinny_angle = mod((angle + niri_clamped_progress * BORDER_LOOPS), 1.0) / 2.;
-
- vec2 border = WIDTH / size_geo.xy;
-
- float temp = border_a;
- float round_a = 1. - rounding_alpha(
- coords_abs.xy - WIDTH,
- size_geo.xy - WIDTH * 2.,
- vec4(RADIUS)
- );
-
- if (coords_geo.x <= border.x || coords_geo.x >= (1. - border.x) ||
- coords_geo.y <= border.y || coords_geo.y >= (1. - border.y)) {
- border_a *= round_a;
- }
-
- float rest = 0.;
- if (border_a + temp == 1.) {
- rest = 1.;
- }
-
- border_a *= round_a;
- border_a += rest;
-
- vec4 grad = gradi(
- spinny_angle,
- vec4(.48, .37, .5, 1.),
- vec4(1., 0., 0., 1.),
- 2.0, // DO NOT TOUCH
- border_a
- );
-
- if ((1. - niri_clamped_progress) < FADE_ITS / BORDER_LOOPS) {
- border_a *= (1. - niri_clamped_progress) / (FADE_ITS / BORDER_LOOPS);
- }
- color = mix(color, grad, border_a);
-
- }
-
- return color;
-}