From 15d50528cf86e93bad19f65f1e4b47af49e94d71 Mon Sep 17 00:00:00 2001 From: Natasha Moongrave Date: Fri, 12 Jun 2026 13:37:13 +0200 Subject: Nuked everything --- home/rices/schrottkatze/niri/shaders/arc.frag | 131 -------------------------- 1 file changed, 131 deletions(-) delete mode 100644 home/rices/schrottkatze/niri/shaders/arc.frag (limited to 'home/rices/schrottkatze/niri/shaders/arc.frag') diff --git a/home/rices/schrottkatze/niri/shaders/arc.frag b/home/rices/schrottkatze/niri/shaders/arc.frag deleted file mode 100644 index 301357c..0000000 --- a/home/rices/schrottkatze/niri/shaders/arc.frag +++ /dev/null @@ -1,131 +0,0 @@ - -#define PI 3.14159 - -#define TAU 6.28319 - -#define WIDTH 3. -#define RADIUS 1. - -#define WIPE_DURATION .2 -#define BORDER_LOOPS 3. -#define FADE_ITS 2. - -vec4 gradi(float pos, vec4 bg, vec4 fg, float fac, float mask) { - if (mask < 0.2) { - return bg; - } - - vec4 trans = vec4(0.); - vec4 purple = vec4(0.45, 0.13, 0.49, 1.0) * vec4(mask); - vec4 blue = vec4(0.25, 0.74, 0.81, 1.0) * vec4(mask); - vec4 white = vec4(mask); - float mult = 4. * fac; - - if (pos <= 0.125) { - return mix(bg, purple, max(0., pos * mult)); - } else if (pos <= 0.25) { - return mix(purple, blue, (pos * mult) - 1.); - } else if (pos <= 0.5) { - return mix(blue, white, (pos * mult) - 2.); - } else { - return fg; - } - -} - -// from niri source code: https://github.com/YaLTeR/niri/blob/f30db163b5748e8cf95c05aba77d0d3736f40543/src/render_helpers/shaders/border.frag#L211-L234 -float rounding_alpha(vec2 coords, vec2 size, vec4 corner_radius) { - vec2 center; - float radius; - - if (coords.x < corner_radius.x && coords.y < corner_radius.x) { - radius = corner_radius.x; - center = vec2(radius, radius); - } else if (size.x - corner_radius.y < coords.x && coords.y < corner_radius.y) { - radius = corner_radius.y; - center = vec2(size.x - radius, radius); - } else if (size.x - corner_radius.z < coords.x && size.y - corner_radius.z < coords.y) { - radius = corner_radius.z; - center = vec2(size.x - radius, size.y - radius); - } else if (coords.x < corner_radius.w && size.y - corner_radius.w < coords.y) { - radius = corner_radius.w; - center = vec2(radius, size.y - radius); - } else { - return 1.0;// - } - - float dist = distance(coords, center); - float half_px = 0.5; - return 1.0 - smoothstep(radius - half_px, radius + half_px, dist); -} - -vec4 open_color(vec3 coords_geo, vec3 size_geo) { - vec4 bg1 = vec4(.1, .1, .18, 1.0); - vec4 bg2 = vec4(.09, .05, .11, 1.0); - - vec3 coords_tex = niri_geo_to_tex * coords_geo; - vec4 color = texture2D(niri_tex, coords_tex.st); - - float pi = radians(180.); - - if (0.0 <= coords_geo.x && coords_geo.x <= 1.0 - && 0.0 <= coords_geo.y && coords_geo.y <= 1.0) - { - float pos = (coords_tex.x - ((1. / WIPE_DURATION) * niri_clamped_progress) * 2.) + 1.; - vec2 coords = (coords_geo.xy - vec2(0.5, 0.5)) * size_geo.xy * 2.0; - vec2 coords_abs = coords_geo.xy * size_geo.xy; - - float border_a = 1.; - - border_a *= rounding_alpha( - coords_abs.xy, - size_geo.xy, - vec4(RADIUS + WIDTH) - ); - - vec4 bg = mix(bg1, bg2, length(coords_tex.xy - vec2(1., 0.))) * border_a; - - color = gradi(pos, color, bg, 2.0, border_a); - - float angle = (atan(coords.y, coords.x) + PI) / TAU; - float spinny_angle = mod((angle + niri_clamped_progress * BORDER_LOOPS), 1.0) / 2.; - - vec2 border = WIDTH / size_geo.xy; - - float temp = border_a; - float round_a = 1. - rounding_alpha( - coords_abs.xy - WIDTH, - size_geo.xy - WIDTH * 2., - vec4(RADIUS) - ); - - if (coords_geo.x <= border.x || coords_geo.x >= (1. - border.x) || - coords_geo.y <= border.y || coords_geo.y >= (1. - border.y)) { - border_a *= round_a; - } - - float rest = 0.; - if (border_a + temp == 1.) { - rest = 1.; - } - - border_a *= round_a; - border_a += rest; - - vec4 grad = gradi( - spinny_angle, - vec4(.48, .37, .5, 1.), - vec4(1., 0., 0., 1.), - 2.0, // DO NOT TOUCH - border_a - ); - - if ((1. - niri_clamped_progress) < FADE_ITS / BORDER_LOOPS) { - border_a *= (1. - niri_clamped_progress) / (FADE_ITS / BORDER_LOOPS); - } - color = mix(color, grad, border_a); - - } - - return color; -} -- cgit v1.2.3