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-rw-r--r--StrixKernel/src/vga_buffer.rs104
1 files changed, 84 insertions, 20 deletions
diff --git a/StrixKernel/src/vga_buffer.rs b/StrixKernel/src/vga_buffer.rs
index 311187e..e2e388a 100644
--- a/StrixKernel/src/vga_buffer.rs
+++ b/StrixKernel/src/vga_buffer.rs
@@ -1,5 +1,20 @@
-// vga_buffer.rs
+use core::fmt;
+use lazy_static::lazy_static;
+use spin::Mutex;
+use volatile::Volatile;
+
+lazy_static! {
+ /// A global `Writer` instance that can be used for printing to the VGA text buffer.
+ ///
+ /// Used by the `print!` and `println!` macros.
+ pub static ref WRITER: Mutex<Writer> = Mutex::new(Writer {
+ column_position: 0,
+ color_code: ColorCode::new(Color::Yellow, Color::Black),
+ buffer: unsafe { &mut *(0xb8000 as *mut Buffer) },
+ });
+}
+/// The standard color palette in VGA text mode.
#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(u8)]
@@ -22,16 +37,19 @@ pub enum Color {
White = 15,
}
+/// A combination of a foreground and a background color.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(transparent)]
struct ColorCode(u8);
impl ColorCode {
+ /// Create a new `ColorCode` with the given foreground and background colors.
fn new(foreground: Color, background: Color) -> ColorCode {
ColorCode((background as u8) << 4 | (foreground as u8))
}
}
+/// A screen character in the VGA text buffer, consisting of an ASCII character and a `ColorCode`.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(C)]
struct ScreenChar {
@@ -39,23 +57,31 @@ struct ScreenChar {
color_code: ColorCode,
}
+/// The height of the text buffer (normally 25 lines).
const BUFFER_HEIGHT: usize = 25;
+/// The width of the text buffer (normally 80 columns).
const BUFFER_WIDTH: usize = 80;
+/// A structure representing the VGA text buffer.
#[repr(transparent)]
struct Buffer {
- chars: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT],
+ chars: [[Volatile<ScreenChar>; BUFFER_WIDTH]; BUFFER_HEIGHT],
}
-
+/// A writer type that allows writing ASCII bytes and strings to an underlying `Buffer`.
+///
+/// Wraps lines at `BUFFER_WIDTH`. Supports newline characters and implements the
+/// `core::fmt::Write` trait.
pub struct Writer {
column_position: usize,
color_code: ColorCode,
buffer: &'static mut Buffer,
}
-
impl Writer {
+ /// Writes an ASCII byte to the buffer.
+ ///
+ /// Wraps lines at `BUFFER_WIDTH`. Supports the `\n` newline character.
pub fn write_byte(&mut self, byte: u8) {
match byte {
b'\n' => self.new_line(),
@@ -68,20 +94,21 @@ impl Writer {
let col = self.column_position;
let color_code = self.color_code;
- self.buffer.chars[row][col] = ScreenChar {
+ self.buffer.chars[row][col].write(ScreenChar {
ascii_character: byte,
color_code,
- };
+ });
self.column_position += 1;
}
}
}
- fn new_line(&mut self) {/* TODO */}
-}
-
-impl Writer {
- pub fn write_string(&mut self, s: &str) {
+ /// Writes the given ASCII string to the buffer.
+ ///
+ /// Wraps lines at `BUFFER_WIDTH`. Supports the `\n` newline character. Does **not**
+ /// support strings with non-ASCII characters, since they can't be printed in the VGA text
+ /// mode.
+ fn write_string(&mut self, s: &str) {
for byte in s.bytes() {
match byte {
// printable ASCII byte or newline
@@ -89,19 +116,56 @@ impl Writer {
// not part of printable ASCII range
_ => self.write_byte(0xfe),
}
+ }
+ }
+ /// Shifts all lines one line up and clears the last row.
+ fn new_line(&mut self) {
+ for row in 1..BUFFER_HEIGHT {
+ for col in 0..BUFFER_WIDTH {
+ let character = self.buffer.chars[row][col].read();
+ self.buffer.chars[row - 1][col].write(character);
+ }
+ }
+ self.clear_row(BUFFER_HEIGHT - 1);
+ self.column_position = 0;
+ }
+
+ /// Clears a row by overwriting it with blank characters.
+ fn clear_row(&mut self, row: usize) {
+ let blank = ScreenChar {
+ ascii_character: b' ',
+ color_code: self.color_code,
+ };
+ for col in 0..BUFFER_WIDTH {
+ self.buffer.chars[row][col].write(blank);
}
}
}
-pub fn print_something() {
- let mut writer = Writer {
- column_position: 0,
- color_code: ColorCode::new(Color::Yellow, Color::Black),
- buffer: unsafe { &mut *(0xb8000 as *mut Buffer) },
- };
+impl fmt::Write for Writer {
+ fn write_str(&mut self, s: &str) -> fmt::Result {
+ self.write_string(s);
+ Ok(())
+ }
+}
- writer.write_byte(b'H');
- writer.write_string("ello ");
- writer.write_string("Wörld!");
+/// Like the `print!` macro in the standard library, but prints to the VGA text buffer.
+#[macro_export]
+macro_rules! print {
+ ($($arg:tt)*) => ($crate::vga_buffer::_print(format_args!($($arg)*)));
}
+
+/// Like the `println!` macro in the standard library, but prints to the VGA text buffer.
+#[macro_export]
+macro_rules! println {
+ () => ($crate::print!("\n"));
+ ($($arg:tt)*) => ($crate::print!("{}\n", format_args!($($arg)*)));
+}
+
+/// Prints the given formatted string to the VGA text buffer through the global `WRITER` instance.
+#[doc(hidden)]
+pub fn _print(args: fmt::Arguments) {
+ use core::fmt::Write;
+ WRITER.lock().write_fmt(args).unwrap();
+} \ No newline at end of file